My name is Sean Buck i am a graduate of the Vancouver Visual College of Arts and Design in from their Game Development and Design program. Since graduating I have been working at Electronic Arts as a QA on their FrostBite Engine and I feel I would be a great candidate for this position because of my experience and knowledge of 3D prop and environment creation process.
My knowledge of the high to low poly workflow has allowed me to create environments and objects for scenes I have worked on in my personal time and my passion for realistic textures has driven me to learn and research new processes to create photo like worlds such as PBR texturing workflows. As an artist I am passionate about creating worlds that immerse the audience into believing worlds unimaginable or sometime impossible in our universe.
My knowledge of the high to low poly workflow has allowed me to create environments and objects for scenes I have worked on in my personal time and my passion for realistic textures has driven me to learn and research new processes to create photo like worlds such as PBR texturing workflows. As an artist I am passionate about creating worlds that immerse the audience into believing worlds unimaginable or sometime impossible in our universe.